#include "buttongroup.h"
#include "ui_buttongroup.h"

ButtonGroup::ButtonGroup(QWidget *parent)
    : QWidget(parent)
    , ui(new Ui::ButtonGroup)
{
    ui->setupUi(this);
}

ButtonGroup::~ButtonGroup()
{
    delete ui;
}

void ButtonGroup::initButton()
{
    //开始游戏
    ui->start->setImage(":/images/start-1.png",":/images/start-3.png",":/images/start-2.png");
    //出牌
    ui->playCard->setImage(":/images/chupai_btn-1.png",":/images/chupai_btn-3.png",":/images/chupai_btn-2.png");
    ui->playCard1->setImage(":/images/chupai_btn-1.png",":/images/chupai_btn-3.png",":/images/chupai_btn-2.png");
    //不要,不出牌
    ui->pass->setImage(":/images/pass_btn-1.png",":/images/pass_btn-3.png",":/images/pass_btn-2.png");
    //不抢
    ui->giveup->setImage(":/images/buqiang-1.png",":/images/buqiang-3.png",":/images/buqiang-2.png");
    //1，2，3分
    ui->oneScore->setImage(":/images/1fen-1.png",":/images/1fen-3.png",":/images/1fen-2.png");
    ui->twoScore->setImage(":/images/2fen-1.png",":/images/2fen-3.png",":/images/2fen-2.png");
    ui->threeScore->setImage(":/images/3fen-1.png",":/images/3fen-3.png",":/images/3fen-2.png");

    //设置按钮的大小
    QVector<MyButton*>btns;
    btns<<ui->start<<ui->playCard<<ui->playCard1<<ui->pass<<ui->giveup<<ui->oneScore<<ui->twoScore<<ui->threeScore;

    for(int i=0;i<btns.size();i++)
    {
        btns[i]->setFixedSize(90,45);
    }
    connect(ui->start,&MyButton::clicked,this,&ButtonGroup::startGame);
    connect(ui->playCard,&MyButton::clicked,this,&ButtonGroup::playHand);
    connect(ui->playCard1,&MyButton::clicked,this,&ButtonGroup::playHand);
    connect(ui->pass,&MyButton::clicked,this,&ButtonGroup::pass);
    connect(ui->giveup,&MyButton::clicked,this,[=]()
            {
                emit betPoint(0);
            });
    connect(ui->oneScore,&MyButton::clicked,this,[=]()
            {
                emit betPoint(1);
            });
    connect(ui->twoScore,&MyButton::clicked,this,[=]()
            {
                emit betPoint(2);
            });
    connect(ui->threeScore,&MyButton::clicked,this,[=]()
            {
                emit betPoint(3);
            });
}

void ButtonGroup::selectPanel(Panel type,int bet)
{
    ui->stackedWidget->setCurrentIndex(type);
    if(type!=Callord)
    {
        return;
    }
    if(bet==0)
    {
        ui->oneScore->setVisible(true);
        ui->twoScore->setVisible(true);
        ui->threeScore->setVisible(true);
    }
    else if(bet==1)
    {
        ui->oneScore->setVisible(false);
        ui->twoScore->setVisible(true);
        ui->threeScore->setVisible(true);
    }
    else if(bet==2)
    {
        ui->oneScore->setVisible(false);
        ui->twoScore->setVisible(false);
        ui->threeScore->setVisible(true);

    }
}
